Welcome to the GameBoy home of Flavor (aka. Penguin Productions). Here you will find all my GameBoy files and creations. If you're interested in GameBoy Advance development, check out my GBA Dev page. If you want to get ahold of me, check out my contact info or the Flavor Forum. Hop on down to the Links , if you want to see some other great sites.
 
Filename Description
Date
PVMenu_Source.zip This is the source code for my PocketVoice Multi-ROM Menu. It is not new, it's just that I never posted it before. I don't know what state it's in, but if people want to mess around with it, go ahead. One interesting thing is that the PocketVoice Multi-ROM Menu saves info to the ROM. That means that this source code shows you how to flash the PocketVoice ROM.
8/02/02
How_Flavors_EMS_SRAM_Works.txt This is a small text document that details how the SRAM management works on the EMS Multi-ROM Menu.
4/16/01
EMS_Multi-ROM_Source.zip This is the source code (GBDK 2.1.5) for my EMS Multi-ROM Menu program. Version 1.2 of the actual program was released (see below), but I have since changed some of the code. Honestly, I don't know what state this is in, since I haven't touched it for a while. I am releasing this because I realize that there are things that could be added/fixed that would make it a lot better, but I don't think that I will get to do them anytime soon. Hopefully, some of you can fix it up. If you do, please tell me so I can post the new versions here.
12/12/00
Bung_Multi-ROM_Source.zip This is the source code (GBDK 2.1.5) for my Bung Multi-ROM Menu program. The actual program was never released, but I have decided not to work on this any more, so I will release the source for others to play with.
12/12/00
EMSMenu_1-2.zip Updated (4-16-01): Well, I guess v1.2 isn't just a test release, since it seems to be the final release. Oh well, I guess that's how things go. Anyway, I just created a TXT file about how my SRAM management works.

EMS Menu version 1.2 is a test release. I changed the SRAM management to be automatic. Now, the EMS carts should work very much like Bung carts. I personally like this a lot better than the way that it worked in version 1.1. Since this is a test release, I would really like feedback. Do you like the automatic SRAM? If I put in an option to manually manage your SRAM, would you use it (I doubt that I would)? Please post comments/suggestions to the forum. Oh, it's also worth noting that this new "Automatic SRAM" should allow you to have more savegames (in most cases) than version 1.1 did.
10/2/00
PVoice0999.zip This is the new candidate for the final PVoice library (for GBDK). I think that it does everything that you could want the PocketVoice to do. Well, it does all the stuff, but it might not do it right or the way you want it to. I found a bug in 0.99 setPVoffset, and fixed it, so now, we're at v0.999. This release will allow you to do the following things with your PocketVoice:
Record Sound
Play Recorded Sound
Write (flash) to ROM
Switch the ROM bank
Switch the ROM offset


Please read PVoice.h before using.
10/2/00
PV_Menu_v2-1.zip PocketVoice Multi-ROM Menu v2.1
This is Multi-ROM Menu program that should allow people to load/run multiple 32k ROMs on their PocketVoice. This Multi-ROM Menu includes sound and a palette editor.

Version 2.1 was released because I found a small bug that caused some ROMs to work incorrectly. Now, Willy Wonderworm works!
10/2/00
EMSMenu_1-1.zip Version 1.1 is the first update to my EMS cart Multi-ROM Menu program. This update fixes a couple minor annoyances (no real bugs) that I found while playing with the menu. In particular, the naming of SRAM banks should be a lot easier, now. For more info about this release, please read EMSmenu_v1-1.txt.
9/30/00
EMSMenu_1-0.zip Here is the first release of my EMS cart Multi-ROM Menu program. This is only for use with EMS GB Smart Carts.
9/29/00

Splash04.zip
GBDK Source Code to display a 160x144 graphic on the GB and GBC. Now uses 2 different approaches. One will work on BW and Color GameBoy, and the other will only work on GameBoy Color. The GameBoy Color version allows your picture to have more than 256 tiles, while the other version requires you to reduce your number of tiles with an application like GameMan.
Note: If you need "Gameboy Image Quantizer" which was, at one time, called "GB Color Tiler," go to Formula's page.
9/14/00
PV_Menu_v2-0.zip PocketVoice Multi-ROM Menu v2.0
This is Multi-ROM Menu program that should allow people to load/run multiple 32k ROMs on their PocketVoice. Use PV_Menu.GBC unless you have problems (then try PV_Menu.gb). This version now has sound and a palette editor.
9/13/00
PVoice099.zip This is version 0.99 of my PVoice library (for GBDK). I think that it does everything that you could want the PocketVoice to do. Well, it does all the stuff, but it might not do it right or the way you want it to.
9/13/00
PV_Menu_v1-0.zip A Multi-ROM Menu program that should allow people to load/run multiple 32k ROMs on their PocketVoice. This is version 1.0. It should be a good-working version.
8/26/00
PV_Menu_v0-1.zip A Multi-ROM Menu program that should allow people to load/run multiple 32k ROMs on their PocketVoice.

This is an early test version. I'm releasing it so that people can give me feedback on it. So, if you use this, please tell me what you think.
8/25/00
PocketVoice-DrMario.zip This is another patch for the black and white Dr. Mario GameBoy game. I created this patch so that I could take my PocketVoice out of my closet.

Now, you can play Dr. Mario on your PocketVoice. Too bad you can't use the PocketVoice microphone/speaker.
8/24/00
DrMario-CGB.zip This is a patch for the black and white Dr. Mario GameBoy game. I created this because when I played Dr. Mario on my GB Smart Cart, it wouldn't colorize the game properly. This patch just sets up the CGB palettes in a way that is playable.
8/23/00
gman039a.zip "Gameman Gameboy Tile & Map Optimizer/Exporter"
I don't know who to credit for this, but I got it from Harry Mulder's site. He may have written it. I am posting it here because many people seem to have a hard time finding it.
5/11/00
PVoice097.zip GBDK Library and source code for recording, playback, and ROM flashing on the PocketVoice. Check out pv-use.txt for a usage example. 2/3/00
PVoice095.zip GBDK Library for record/playback on the PocketVoice
1/3/00
Arkaid32.zip This is a 32k version of Noah's Arkaid. That's all. It's mainly so I can put it on my PocketVoice. It has no sound, and the Bung intro screen has been removed.
9/8/00

Arkaid_Release_02.zip
"Noah's Arkaid"
My submission for Bung's 3rd coding competition.
1/20/00
Arkaid_Source_01.zip The source code to "Noah's Arkaid" 1/27/00

 
Links
URL Description
http://nav.webring.yahoo.com/hub?ring=gameboydev The GameBoyDev WebRing. Check this if you want to find more GBDev WWW sites.
http://www.devrs.com/gb/ Great page for everything GameBoy
http://www.tripmode.com/gbdev/ Jason's GameBoy Info and Files
http://www.devrs.com/gb/hmgd/intro.html Necessary tools.  Be sure to see the "support" section.  This is a mirror of the old "Harry Mulder's Gameboy Development" site.
http://www.subport.org/ Interesting scene info
http://www.bung.com.hk/ Hardware and competitions
http://www.formula.nl/ Some cool GameBoy stuff. Check their Tools page for "Gameboy Image Quantizer" which was previously referred to as "GB Color Tiler."

emandy - AT - triticom - D.0.T. - com
ICQ:  17868116

Also, check out the Flavor Forum to chat about anything you want to.


Counter Added 01-28-2000

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